Plugins / Copper Heist
A team loot-heist minigame where Copper Golems carry the score
Copper Heist is a team loot-heist minigame. Two teams, Copper and Iron, race to fill their vault: players grab loot around the arena and drop it into their dock chest, then Copper Golems do the carrying — running on vanilla golem AI to walk loot from the dock to the vault. Golems oxidize over time and slow to a stop, so someone always has to keep them scraped and waxed, while the other team is stealing, setting off alarms and drilling into your vault.
It is a short, readable match with a clear loop new players understand in one game, and enough depth — roles, sabotage, relics, a final rush — that they keep coming back. A match moves through four phases (Setup, Collection, Heist, Final Rush), each changing what is possible and how fast the pace gets.
Everything is built for servers, not just a single arena: multi-arena support, multi-server play behind a proxy sharing arenas and stats, per-arena config overrides and presets, twelve-colour theming, full language packs, and a developer API for adding shop actions, role abilities, NPC types and more.
Vanilla Copper Golem AI carries loot from dock to vault, oxidizing through four stages — fresh, exposed, weathered, oxidized — until scraped with an axe or waxed with honeycomb. Hit an enemy golem and it drops what it carries.
Five loot tiers (copper, gold, emerald, diamond, the Relic) spawning at common/rare/cache points. Die and your loot drops into a loot bag anyone can grab. The Relic appears on a schedule and is worth a lot.
Alarms flag intruders near your base, Vault Drills breach an enemy vault door for a timed window, Lockpicking gates enemy dock chests, and Gust Pads launch whoever steps on them.
Runner, Thief, Mechanic, Guard and Saboteur — each with a loadout, passives and an active ability. The shop is paid for with the loot value you carry: honeycomb, wind charges, a new golem, Storm Rod, Alarm, the Vault Drill.
Levels, XP, coins, ranks and an end-of-match summary. More than 60 editable cosmetics — trails, kill effects, golem hats, shop keeper looks, chat titles — bought with coins or level-gated, never pay-to-win. Daily/weekly quests, achievements and leaderboards.
Built-in /party (invite, accept, promote, party chat, a menu) queues a whole group into one arena on the same team. Parties by AlessioDP is supported automatically if installed. Spectating and rejoin-after-disconnect included.
Multi-arena on one server or several behind a proxy sharing arenas, stats and profiles (BungeeCord/Velocity + Redis, MySQL for shared stats). Twelve-colour theming, full language packs, and a developer API for shop actions, role abilities, NPC types and cosmetic effects.






Free to try, one-time purchase to upgrade — free updates within the major version.
one-time · single server
The full plugin — every feature, no tiers, no pay-to-win. Free updates for this major version.
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