Plugins / Copper Heist

Copper Heist

A team loot-heist minigame where Copper Golems carry the score

Paper

Copper Heist is a team loot-heist minigame. Two teams, Copper and Iron, race to fill their vault: players grab loot around the arena and drop it into their dock chest, then Copper Golems do the carrying — running on vanilla golem AI to walk loot from the dock to the vault. Golems oxidize over time and slow to a stop, so someone always has to keep them scraped and waxed, while the other team is stealing, setting off alarms and drilling into your vault.

It is a short, readable match with a clear loop new players understand in one game, and enough depth — roles, sabotage, relics, a final rush — that they keep coming back. A match moves through four phases (Setup, Collection, Heist, Final Rush), each changing what is possible and how fast the pace gets.

Everything is built for servers, not just a single arena: multi-arena support, multi-server play behind a proxy sharing arenas and stats, per-arena config overrides and presets, twelve-colour theming, full language packs, and a developer API for adding shop actions, role abilities, NPC types and more.

Features

Golems that do the work

Vanilla Copper Golem AI carries loot from dock to vault, oxidizing through four stages — fresh, exposed, weathered, oxidized — until scraped with an axe or waxed with honeycomb. Hit an enemy golem and it drops what it carries.

Loot, relics and bags

Five loot tiers (copper, gold, emerald, diamond, the Relic) spawning at common/rare/cache points. Die and your loot drops into a loot bag anyone can grab. The Relic appears on a schedule and is worth a lot.

Sabotage

Alarms flag intruders near your base, Vault Drills breach an enemy vault door for a timed window, Lockpicking gates enemy dock chests, and Gust Pads launch whoever steps on them.

Five roles and a shop

Runner, Thief, Mechanic, Guard and Saboteur — each with a loadout, passives and an active ability. The shop is paid for with the loot value you carry: honeycomb, wind charges, a new golem, Storm Rod, Alarm, the Vault Drill.

Progression and cosmetics

Levels, XP, coins, ranks and an end-of-match summary. More than 60 editable cosmetics — trails, kill effects, golem hats, shop keeper looks, chat titles — bought with coins or level-gated, never pay-to-win. Daily/weekly quests, achievements and leaderboards.

Parties and spectating

Built-in /party (invite, accept, promote, party chat, a menu) queues a whole group into one arena on the same team. Parties by AlessioDP is supported automatically if installed. Spectating and rejoin-after-disconnect included.

Multi-server and themeable

Multi-arena on one server or several behind a proxy sharing arenas, stats and profiles (BungeeCord/Velocity + Redis, MySQL for shared stats). Twelve-colour theming, full language packs, and a developer API for shop actions, role abilities, NPC types and cosmetic effects.

Screenshots

Arena overview
Arena overview
Golem carrying loot to the vault
Golem carrying loot to the vault
The Relic — a high-value timed spawn
The Relic — a high-value timed spawn
Shop menu
Shop menu
Role picker
Role picker
Cosmetics menu
Cosmetics menu

Platforms & Requirements

Supported platforms

  • Paper

Requirements

  • Paper 26.2 or newer
  • Java 25
  • Optional: PlaceholderAPI, Vault, Parties, Redis (multi-server), MySQL (shared stats)

Pricing

Free to try, one-time purchase to upgrade — free updates within the major version.

Most popular

License

$7.99

one-time · single server

The full plugin — every feature, no tiers, no pay-to-win. Free updates for this major version.

  • All roles, sabotage, relics and cosmetics
  • Multi-arena, presets and per-arena overrides
  • Multi-server support (proxy + Redis/MySQL)
  • Developer API and events
  • Free updates for this major version

Buy buttons use secure Stripe Checkout where enabled; otherwise they open an email to arrange delivery.

Questions before you buy?

Reach out and I'll help you pick the right tier.