Cash Clash is a highly configurable team-based combat plugin centered on a dynamic economy. Players compete in rounds to earn coins, buy equipment from an in-game shop, and complete objectives across three distinct gamemodes, each with its own "Sudden Death" variation once the round timer runs out.
Capture the Flag has flag carriers highlighted with a glow effect and a delayed-return mechanic for dropped flags. Kill Confirm turns every elimination into a contested capture zone teammates can confirm and enemies can deny. Protect the President gives each team a buffed VIP player to defend — assassinating the enemy President grants a massive round bonus.
Everything is deeply configurable through YAML — game settings, item stats and shop pricing, all player-facing messages with MiniMessage formatting, and a scripted sequence system for automated event timing — plus a wide set of scoreboard placeholders for live match state.
Capture the Flag, Kill Confirm and Protect the President, each with distinct win conditions and a unique Sudden Death phase.
Players earn coins during the match and spend them in a configurable in-game shop to gear up mid-round.
Players can form parties to queue, chat and play matches together via /party.
Per-player win/playtime/coin stats with /cc leaderboard rankings across all tracked categories.
Game settings, item stats, shop contents and all player-facing messages (with MiniMessage support) are all externally configurable, no code changes needed.
A wide range of live match placeholders — phase, round, team coin totals, alive counts, capture counts — for use in scoreboards or other plugins.
[ placeholders — real captures coming soon ]
Free to use — grab the latest build below.
View releases on GitHub